Collect the pellets. Avoid the red squares. And get the highest score!

In this simple yet challenging game it's a race for the high score.

Progress through levels

It would seem simple enough if all you had to do was collect pellets whilst avoiding the red squares. But what if collecting so many pellets (relative to the level), made the enemies faster... Well it does! With the levelling system, when a level is completed all obstacles will despawn, and come back as you collect pellets -only faster.

Collect the Pellets

There are 4 types of pellets in game, all with different colours and effects.

ColourEffectChance of spawn
Yellow
+10 points70%
White+30 points10%
Blue+10 points and a speed boost for 5 seconds10%
Red+10 points and destroys nearby obstacles (+10 points each)10%


Controls

The Controls for this game are as follows:

KeyAction
Up ArrowPlayer One move up
Down ArrowPlayer One move down
Left ArrowPlayer One move left
Right ArrowPlayer One move right
WPlayer Two move up
SPlayer Two move down
APlayer Two move left
DPlayer Two move right


Open Source, Forks and Contributions welcome!

This game is fully open source and is licensed under the GNU Affero General Public License version 3 (AGPLv3). So contributions and forks of this project are welcome (so long as licensing requirements for other assets are met (see credits in-game)). Simply create a fork on GitLab, then create a pull request to see your contributions added to the game.

Feedback and Bug Reports

As this game is hosted on a public git repo it would be appreciated if all bug reports are submitted as issues on our  GitLab repo. However, as not everyone has a GitLab account, you are more than welcome to drop us some feedback or bug reports in the Community below.

Development log

Community

by Big Stack Of Hay · 1 post
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